# Particles

<details>

<summary>Structure</summary>

```yaml
particle:
  offset-y: 0
  type: "REDSTONE"
  amount: 1
  spread:
    x: 0.1
    y: 0.1
    z: 0.1
  extra: 0
  color:
    r: 255
    g: 0
    b: 0
  size: 0.8
  material: "stone"
  item: "diamond_sword"
  transition-color:
    r: 0
    g: 255
    b: 0
```

* `offset-y` - Y offset from the spawn point

- `type` - Particle type (Server version specific, some may not work)

* `amount` - The amount of particles to spawn

- `spread` - Spreads the particles within

* `extra` - Additional particle parameter (speed or data value depending on type)

- `color` - RGB

* `size` - The size of the particle

- `material` - The material of the particle (when applicable)

* `item` - The item if the particle (when applicable)

- `transition-color` - Secondary RGB color to transition the particle into (when applicable)

</details>
