Special executables
Here's (not) a list of all the special executables:
Coming soon :(
Some tags also have special on-fail or on-success events, such as:
The "on-fail-full-capacity" executable happens when buying an amount of fuel that would overflow the current cap (e.g. buying fuel when at 25/25 fuel).
special:
special-to-execute:
- "[SPECIAL] buyFuel"
on-fail-full-capacity:
- "[MESSAGE] &8[&6&lFUEL&8] &c&lFAIL!"
- "[SOUND] ENTITY_VILLAGER_NO 1 1"
This executable is used by:
"[SPECIAL] buyFuel"
The "on-fail-cap-reached" executable happens when buying an amount of levels that would overflow the current level cap.
special:
special-to-execute:
- "[SPECIAL] upgradeGenerator"
on-fail-cap-reached:
- "[MESSAGE] &8[&6&lGENERATOR&8] &c&lFAIL!"
- "[SOUND] ENTITY_VILLAGER_NO 1 1"
This executable is used by:
"[SPECIAL] upgradeGenerator"
"[SPECIAL] upgradeFuel"
"[SPECIAL] upgradeRange"
The "on-fail-insufficient-funds" and "on-fail-time-remaining" executable are used when the player does not have enough funds or when the protections' decay timer is still going.
special:
special-to-execute:
- "[SPECIAL] decayRedeem"
on-fail-insufficient-funds:
- "[MESSAGE] &8[&6&lDECAY&8] &c&lFAIL!"
- "[SOUND] ENTITY_VILLAGER_NO 1 1"
on-fail-time-remaining:
- "[MESSAGE] &8[&6&lDECAY&8] &c&lFAIL!"
- "[SOUND] ENTITY_ENDER_EYE_DEATH 1 -2"
This executable is used by:
"[SPECIAL] decayRedeem"
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