Special executables

Here's (not) a list of all the special executables:

Coming soon :(

Some tags also have special on-fail or on-success events, such as:

  1. The "on-fail-full-capacity" executable happens when buying an amount of fuel that would overflow the current cap (e.g. buying fuel when at 25/25 fuel).

special:
  special-to-execute:
    - "[SPECIAL] buyFuel"
  on-fail-full-capacity:
    - "[MESSAGE] &8[&6&lFUEL&8] &c&lFAIL!"
    - "[SOUND] ENTITY_VILLAGER_NO 1 1"

This executable is used by:

  • "[SPECIAL] buyFuel"


  1. The "on-fail-cap-reached" executable happens when buying an amount of levels that would overflow the current level cap.

special:
  special-to-execute:
    - "[SPECIAL] upgradeGenerator"
  on-fail-cap-reached:
    - "[MESSAGE] &8[&6&lGENERATOR&8] &c&lFAIL!"
    - "[SOUND] ENTITY_VILLAGER_NO 1 1"

This executable is used by:

  • "[SPECIAL] upgradeGenerator"

  • "[SPECIAL] upgradeFuel"

  • "[SPECIAL] upgradeRange"


  1. The "on-fail-insufficient-funds" and "on-fail-time-remaining" executable are used when the player does not have enough funds or when the protections' decay timer is still going.

special:
  special-to-execute:
    - "[SPECIAL] decayRedeem" 
  on-fail-insufficient-funds:
    - "[MESSAGE] &8[&6&lDECAY&8] &c&lFAIL!"
    - "[SOUND] ENTITY_VILLAGER_NO 1 1"
  on-fail-time-remaining:
    - "[MESSAGE] &8[&6&lDECAY&8] &c&lFAIL!"
    - "[SOUND] ENTITY_ENDER_EYE_DEATH 1 -2"

This executable is used by:

  • "[SPECIAL] decayRedeem"

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