Holograms

Structure
hologram:
  type: "stand"
  refresh-rate: 4
  offset:
    x: 0.5
    y: 2.5
    z: 0.5
  lines:
    <...>
  • type - Available options: "stand" / "display", uses either Armor Stands or Text Displays for the holo

  • refresh-rate - How often in ticks to refresh the hologram text

  • offset - The offset of the hologram spawning point

Line types

Line type - "stand"
lines:
  1:
    text: "<dark_gray>Line 1"
    spacing: 0.3
    global-render: true
  2:
    text: "<white>Line 2"
    spacing: 0.35
  
  • text - What text should the line have

  • spacing - Applies on the Y axis

  • global-render - Seen by everyone / Per player [PERFORMANCE HEAVY] - Defaults to true

Line type - "display"
lines:
  1:
    text: "<dark_gray>Line 1"
    spacing: 0.3
    global-render: true
    display:
      billboard: "CENTER"
      height: 1
      width: 1
      rotation:
        yaw: 0
        pitch: 0
      text-opacity: 255
      shadowed: false
      shadow-strength: 0
      shadow-radius: 0
      interpolation: 1
      view-range: 10
      see-through: false
      default-background: true
      background-color:
        r: 255
        g: 0
        b: 0
      brightness:
        block: 15
        sky: 15
      scale:
        x: 0.8
        y: 0.8
        z: 0.8
  • text, spacing & global-render - The same as with the "stand" format

  • display.billboard - Rotation, available options: "CENTER", "FIXED", "HORIZONTAL", "VERTICAL"

  • display.height - Vertical size

  • display.width - Horizontal size

  • display.rotation - Yaw / Pitch

  • display.text-opacity - Transparency level (0-255)

  • display.shadowed - Enables entity shadows (circle underneath the hologram)

  • display.shadow-strenght - Shadow darkness

  • display.shadow-radius - Shadow blur

  • display.interpolation - Smooth transition (when moving)

  • display.view-range - Max distance the text can be seen from

  • display.see-through - Visible thru blocks

  • display.default-background - Default background

  • display.background-color - RGB color code

  • display.brightness - Light levels

  • display.scale - Size multiplier

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