Holograms
Structure
hologram:
type: "stand"
refresh-rate: 4
offset:
x: 0.5
y: 2.5
z: 0.5
lines:
<...>type- Available options: "stand" / "display", uses either Armor Stands or Text Displays for the holorefresh-rate- How often in ticks to refresh the hologram textoffset- The offset of the hologram spawning point
Line types
Line type - "stand"
lines:
1:
text: "<dark_gray>Line 1"
spacing: 0.3
global-render: true
2:
text: "<white>Line 2"
spacing: 0.35
text- What text should the line havespacing- Applies on the Y axisglobal-render- Seen by everyone / Per player [PERFORMANCE HEAVY] - Defaults to true
Line type - "display"
lines:
1:
text: "<dark_gray>Line 1"
spacing: 0.3
global-render: true
display:
billboard: "CENTER"
height: 1
width: 1
rotation:
yaw: 0
pitch: 0
text-opacity: 255
shadowed: false
shadow-strength: 0
shadow-radius: 0
interpolation: 1
view-range: 10
see-through: false
default-background: true
background-color:
r: 255
g: 0
b: 0
brightness:
block: 15
sky: 15
scale:
x: 0.8
y: 0.8
z: 0.8text,spacing&global-render- The same as with the "stand" formatdisplay.billboard- Rotation, available options: "CENTER", "FIXED", "HORIZONTAL", "VERTICAL"display.height- Vertical sizedisplay.width- Horizontal sizedisplay.rotation- Yaw / Pitchdisplay.text-opacity- Transparency level (0-255)display.shadowed- Enables entity shadows (circle underneath the hologram)display.shadow-strenght- Shadow darknessdisplay.shadow-radius- Shadow blurdisplay.interpolation- Smooth transition (when moving)display.view-range- Max distance the text can be seen fromdisplay.see-through- Visible thru blocksdisplay.default-background- Default backgrounddisplay.background-color- RGB color codedisplay.brightness- Light levelsdisplay.scale- Size multiplier
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