Holograms
Structure
hologram:
type: "stand"
refresh-rate: 4
offset:
x: 0.5
y: 2.5
z: 0.5
lines:
<...>
type
- Available options: "stand" / "display", uses either Armor Stands or Text Displays for the holo
refresh-rate
- How often in ticks to refresh the hologram text
offset
- The offset of the hologram spawning point
Line types
Line type - "stand"
lines:
1:
text: "<dark_gray>Line 1"
spacing: 0.3
global-render: true
2:
text: "<white>Line 2"
spacing: 0.35
text
- What text should the line have
spacing
- Applies on the Y axis
global-render
- Seen by everyone / Per player [PERFORMANCE HEAVY] - Defaults to true
Line type - "display"
lines:
1:
text: "<dark_gray>Line 1"
spacing: 0.3
global-render: true
display:
billboard: "CENTER"
height: 1
width: 1
rotation:
yaw: 0
pitch: 0
text-opacity: 255
shadowed: false
shadow-strength: 0
shadow-radius: 0
interpolation: 1
view-range: 10
see-through: false
default-background: true
background-color:
r: 255
g: 0
b: 0
brightness:
block: 15
sky: 15
scale:
x: 0.8
y: 0.8
z: 0.8
text
,spacing
&global-render
- The same as with the "stand" format
display.billboard
- Rotation, available options: "CENTER", "FIXED", "HORIZONTAL", "VERTICAL"
display.height
- Vertical size
display.width
- Horizontal size
display.rotation
- Yaw / Pitch
display.text-opacity
- Transparency level (0-255)
display.shadowed
- Enables entity shadows (circle underneath the hologram)
display.shadow-strenght
- Shadow darkness
display.shadow-radius
- Shadow blur
display.interpolation
- Smooth transition (when moving)
display.view-range
- Max distance the text can be seen from
display.see-through
- Visible thru blocks
display.default-background
- Default background
display.background-color
- RGB color code
display.brightness
- Light levels
display.scale
- Size multiplier
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