[PARTICLE]

"[PARTICLE] <particle type> <amount> <offset-x> <offset-y> <offset-z> <spread> <direction>"

Directions can be:

  • static

  • up

  • down

  • left

  • right

  • forward

  • backward

  • random

  • custom <x> <y> <z>

Example:

"[PARTICLE] FLAME 25 0.5 1.0 0.5 0.1 static"

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